Jan 23, 2008, 02:03 AM // 02:03
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#21
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Protective Bond,Aegis and LoD.What this person said
Quote:
Nerfing the inspiration line along with Divine Boon
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Jan 23, 2008, 02:03 AM // 02:03
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#22
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Ummm none...
Nerfs here, buffs there. I adapt my build as neccessary. I'm more then willing to accept some nerfs (incoming, Hoto, LoD) because they are neccessary for balance sake (Hoto was a bit extreme, but *shrug* I don't get up in arms about these things). I can't even remember what some skills were like back in the prophecies days.
The BEST nerf was the one that killed boon prot. Those things' immunity to hexes with CoP was annoying for my mesmer.
PS Shayne: It had nothing to do with the AI. It had everything to do with the damage booast and the fact that VoD came sooner now. And A.net has fixed that (somewhat) in the reccent update that delayed VoD again and changed the NPCs skill bar.
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Jan 23, 2008, 02:03 AM // 02:03
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#23
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Desert Nomad
Join Date: Aug 2005
Location: Grand Court of Selket/Sebelkeh
Guild: What If You Had An Outpost Named After You [slkt]
Profession: W/
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Quote:
Originally Posted by Shayne Hawke
[skill]Splinter Weapon[/skill]
Great chance to point out at how ANet would rather junk a skill than fix the AI. Thanks, because I like my Rangers to suck hard at farming.
No change since, because there's no use for it anymore. I admit, I use it on my heroes as an extra buff for damage, but its old farming capabilities are crippled beyond repair.
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you do know its still not fixed right?
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Jan 23, 2008, 02:05 AM // 02:05
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#24
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Ascalonian Squire
Join Date: Jan 2008
Profession: W/
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Eviscerate 7a to 8
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Jan 23, 2008, 02:09 AM // 02:09
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#25
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Wilds Pathfinder
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Quote:
Originally Posted by CougarTheTall
The Shadow Prison nerf. You went from seeing AB teams consisting of nothing but Shadow Prison ganksters to nearly no Sins overnight. For a while there were a few sins staggering around the arenas with no sense of purpose, wondering what the hell happened to their glorious throne of win. It's pretty amazing to see how many PvP sins actually know how to make a build when there is nothing good on the wiki. Very few, but I will admit, those sins were probably better than the no talent, ass-hat, wiki using 1-2-3-4-5 spammers.
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Remind me why nerfing instagib is bad?
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Jan 23, 2008, 02:11 AM // 02:11
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#26
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Desert Nomad
Join Date: Oct 2006
Location: Southern California
Guild: Charter Vanguard [CV]
Profession: Me/Rt
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Probably killing EW, or LoD.
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Jan 23, 2008, 02:21 AM // 02:21
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#27
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Wilds Pathfinder
Join Date: Nov 2005
Location: In the Elfen Forests of Washington State
Guild: Damage Radius
Profession: N/
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Back quite some time ago, monsters just used to stand there during AoE damage effects that eles were so fond of raining upon them. The nerf was that they scattered from AoE effects. A lot of people got totally bent out of shape over that. It worked just fine for me, as I primarily run a necro, and Spiteful Spirit was not impacted by this. Suddenly, SS Necros were very popular for groups.
Of course, I got my due when minions got limited to 10....
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Jan 23, 2008, 02:38 AM // 02:38
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#28
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Elite Guru
Join Date: Sep 2005
Location: Manchester, England
Guild: SMS/Victrix
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Quote:
Originally Posted by Shayne Hawke
[skill]Splinter Weapon[/skill]
Great chance to point out at how ANet would rather junk a skill than fix the AI. Thanks, because I like my Rangers to suck hard at farming.
No change since, because there's no use for it anymore. I admit, I use it on my heroes as an extra buff for damage, but its old farming capabilities are crippled beyond repair.
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Pretty sure everyone still runs Splinter, who gives a shit about farming.
I didn't particullary care for the Inspiration nerf, and actually think it should be buffed again now.
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Jan 23, 2008, 02:54 AM // 02:54
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#29
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Lion's Arch Merchant
Join Date: Apr 2007
Profession: W/
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The many soul reaping nerfs, I miss having 2 pips of regen on my necro and still having full energy.
I also miss soloing just about everything on my warrior, damn armor stacking nerf.
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Jan 23, 2008, 03:04 AM // 03:04
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#30
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Wilds Pathfinder
Join Date: Jan 2007
Profession: N/
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most nerfs i agree with one that i agreed with back then but want changed back was the yaa nerf
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Jan 23, 2008, 03:20 AM // 03:20
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#31
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Krytan Explorer
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Quote:
Originally Posted by Shayne Hawke
[skill]Splinter Weapon[/skill]
Great chance to point out at how ANet would rather junk a skill than fix the AI. Thanks, because I like my Rangers to suck hard at farming.
No change since, because there's no use for it anymore. I admit, I use it on my heroes as an extra buff for damage, but its old farming capabilities are crippled beyond repair.
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LOL
Other than that, I miss LoD. Nothing else really comes to mind at the moment.
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Jan 23, 2008, 03:24 AM // 03:24
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#32
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Furnace Stoker
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.....[skill]"Incoming!"[/skill].....
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Jan 23, 2008, 03:58 AM // 03:58
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#33
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Quote:
Originally Posted by Selket
you do know its still not fixed right?
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The only "fix" to Splinter Weapon is to revert it back to its normal state.
If it were reverted back to its normal state, it wouldn't be a nerf, and I wouldn't be posting here.
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Jan 23, 2008, 04:29 AM // 04:29
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#34
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Frost Gate Guardian
Join Date: Sep 2006
Profession: W/
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Quote:
Originally Posted by CougarTheTall
The Shadow Prison nerf. You went from seeing AB teams consisting of nothing but Shadow Prison ganksters to nearly no Sins overnight. For a while there were a few sins staggering around the arenas with no sense of purpose, wondering what the hell happened to their glorious throne of win. It's pretty amazing to see how many PvP sins actually know how to make a build when there is nothing good on the wiki. Very few, but I will admit, those sins were probably better than the no talent, ass-hat, wiki using 1-2-3-4-5 spammers.
Then slowly, with the HotO build they slowly came back and then...BAM, nerfed again, and once again you see AB go from 10v10 sin teams to virtually no sins at all, and now, once again, they come staggering back into AB once more with their wiki builds.
Mobeious Strike is next you bastards.
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this post makes me laugh, Cougar it sounds like you dont know how to play a sin very well so you need to wait for someone to find some build for a sin that can instagib someone so you and all the other bad sins can ride on it untill it gets nerfed. I still see plenty of sins in AB and arenas and alwasy have. Maybe you should jump on the ass caster builds, theres a build you dont have to think of on your own and you can enjoy pwning people until it gets nerfed then you can come on here and complain again until another build is made up for you to use, instead of actually trying to make a good build yourself. AoD is a better shadowstep than SP imo, learn to play a sin before complaining all the instagib/unballanced builds get nerfed.
on topic I didnt like the LoD nerf but I can see why, I woulda preferred a drop in healing rather than cast time though.
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Jan 23, 2008, 04:36 AM // 04:36
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#35
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Desert Nomad
Join Date: Aug 2005
Location: San Francisco, UC Berkeley
Guild: International District [id多], In Soviet Russia Altar Caps You [CCCP], LOL at [eF]
Profession: W/
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gale
incoming
grenth dervish
spiritual pain
lod
and rapid fire
loved those skills. rip
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Jan 23, 2008, 04:38 AM // 04:38
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#36
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Ether Renewal, spirits in general.
On Splinter Weapon, it will not be reverted. Sorry a single Barrage isn't doing several thousand points of damage anymore.
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Jan 23, 2008, 04:40 AM // 04:40
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#37
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Krytan Explorer
Join Date: Aug 2006
Location: Texas
Profession: E/
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Eles in general. The elementalist is supposed to be a glass cannon, high damage and very little defense, unless you spec earth. They either need to make some skills like Fire Armor and Air Armor, or buff some of the elementalist skills for higher damage. I'm not talking about the main skills that elementalists use, by the way- there are something like 50 highly underpowered elementalist skills that cannot hold a candle to the others, and it is rather frustrating.
That, and Soul Reaping, and the minion cap. The SR nerf was just wrong, and the minion cap is just not cool... I understand for PvP, but I kinda miss the days when a necro could kill 5 or so pets in the beginning, use em to kill more, than have an army of 50 minions by the end of the mission. Talk about pure ownage. Course, if the mm died, you were totally screwed...
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Jan 23, 2008, 04:41 AM // 04:41
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#38
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Furnace Stoker
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Sins are better with 3 attacks. Golden fox strike, wild strike, nine tail strike.
Lolwut you cant be blocked and have 5 slots for whatever you want and a free elite choice (can use the elite dual attack that cant be blocked too instead of nine tail).
Use it with a conjure, strength of honor, and some speed buffs or even critical eye.
The point is hoto and moebius are overused, try this instead.
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Jan 23, 2008, 04:45 AM // 04:45
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#39
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Banned
Join Date: Nov 2006
Location: Your Mom's House
Guild: 香港,poke, mad, BECK, nH
Profession: A/W
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THE WORST SKILL NERF OF ALL TIME = IWAY
Wait nvm... it was never nerfed!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Jan 23, 2008, 04:49 AM // 04:49
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#40
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Krytan Explorer
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Burst of Aggression, just because that skill on sins was the imba ias...Personally I didn't mind the shadow prison bar nerf, it really shook up the people who played sin, you saw innovation in some builds, the terribad, and then the people that actually can make a build. I had alot of builds to fall back on way before the nerf ^-^
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